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Redman Spam Please!
Joined: 23 Jun 2002 Posts: 78
Location: Furth Bavarian Border to Cz.
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roba Angelina's Man
Joined: 14 Apr 2002 Posts: 3240 Game Trophies: 2
Location: Prague, Czech Republic
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Posted: Sat Nov 30, 2002 2:08 pm Post subject: |
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Yeah Punt already installed it
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kokkie Spammer :P
Joined: 30 Oct 2002 Posts: 168
Location: Rotterdam, The Netherlands
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Posted: Thu Dec 05, 2002 10:00 pm Post subject: |
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Hi all!!!
I don't know for sure But i think UTpure 58 has a limit on the distance for the sniper gun. had al couple of times on zeidkindpro that i could not shoot a guy's head of on the other side of the level.
greez,
Kokkie
ps. {CIA}Ganina noticed it also....
_________________ if today was perfect then there would be no need for tomorrow! |
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LeeBe UT Celebrity
Joined: 28 Apr 2002 Posts: 2170 Game Trophies: 2
Location: North East England
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Posted: Thu Dec 05, 2002 10:25 pm Post subject: |
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Yep I noticed it too, especially in Snipertown, I couldnt shoot from one building to another.
Is it a setting? or is it Pure related.
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roba Angelina's Man
Joined: 14 Apr 2002 Posts: 3240 Game Trophies: 2
Location: Prague, Czech Republic
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Posted: Thu Dec 05, 2002 10:47 pm Post subject: |
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I think this "longdistance" option was in Zeroping.... so maybe problem releated to new ZP not Pure....
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{OCA}nix Where's Nix?
Joined: 17 Apr 2002 Posts: 1299
Location: Hannover/Germany
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Posted: Thu Dec 05, 2002 11:10 pm Post subject: |
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exactly ,those long-distance shots came with zeroping
so hopefully they will be back in next zeroping as well
nix
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kokkie Spammer :P
Joined: 30 Oct 2002 Posts: 168
Location: Rotterdam, The Netherlands
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Posted: Fri Dec 06, 2002 12:02 pm Post subject: |
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ok. i thought it was utpure becouse i noticed it after the install of it. but forgot ZP2 was also installed.
Hope there wil be a fix soon!!!!
greez,
kokkie
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LeeBe UT Celebrity
Joined: 28 Apr 2002 Posts: 2170 Game Trophies: 2
Location: North East England
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Posted: Sat Dec 14, 2002 11:31 am Post subject: |
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Well I had a look in my Zeroping.ini file and
[ZPBasicWeaponsAddonV210.zp_SniperRifle]
bLongDistance=False
I changed it to True and it seems to work now.
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