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FacingGiants2004

 
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boq-pod
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Joined: 16 May 2005
Posts: 21

Location: Germany

PostPosted: Sun May 29, 2005 4:46 pm    Post subject: FacingGiants2004 Reply with quote

I want to suggest to remove this map 'cause
-it is way to big in size. You need too much time even with a vehicle to play in a tactical way.
-as it is so big you have just 5-6 FPS even with highend-machines. So it is unplayable as you cannot fight, move or do anything in a normal way.

Also i would like to suggest to take Scorpion Raid in again. As far as i can remember it was played a lot, and if i looked right it isn't part of the map-rotation anymore.
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roba
Angelina's Man
Angelina's Man


Joined: 14 Apr 2002
Posts: 3240
Game Trophies:  2

Location: Prague, Czech Republic

PostPosted: Mon May 30, 2005 12:14 am    Post subject: Reply with quote

You are right about FacingGiants, I put it on the server cos it looked really good, but in real game fps is too low Sad so I was going to remove it...

ScorpionRaid has been removed cos it was crashing the server, so it cant be installed again, unless author released new version.

ONS maps are very buggy generally, about 1/3 of maps which I have found and tested on the server had to be removed cos of various problems...
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boq-pod
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Joined: 16 May 2005
Posts: 21

Location: Germany

PostPosted: Mon May 30, 2005 6:43 am    Post subject: Reply with quote

Yeah i know this prob. As i make maps for other games, i can 'see' how buggy some UT-Maps are, as an example: UndergroundBunker. It looks so plain but in the end it seems that the use of such a massive amount of vehicle overflow the memory after a while, plus the fact that big polys are used which is bad for lightning. The map always gets laggy in the final rounds.
And such probs is noticable at a lot of maps. Sad as some maps have good ideas, they're just badly made.Sorry to hear that about Scorpion Raid too, was one of my fav. But we don't want to complain too much, right? At least we get new stuff and we don't have to play it if we don't like it Wink
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roba
Angelina's Man
Angelina's Man


Joined: 14 Apr 2002
Posts: 3240
Game Trophies:  2

Location: Prague, Czech Republic

PostPosted: Mon May 30, 2005 10:30 am    Post subject: Reply with quote

I will look for some new maps soon again.
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BadHorsie
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Joined: 06 Jan 2005
Posts: 118


PostPosted: Mon May 30, 2005 4:49 pm    Post subject: Reply with quote

I have great idea play UT99 Wink Wink
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(DAL!!*&^YUP^&*)
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Joined: 07 May 2005
Posts: 60
Game Trophies:  1

Location: Edinbugh

PostPosted: Mon May 30, 2005 5:34 pm    Post subject: Reply with quote

Boo UT2004 much better! Boq maybe it might be your comp cos Undergroundbunker is not laggy for me complete opposite! but true about facinggiants it's so laggy my comp crashes when I even try to load it Sad
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boq-pod
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Joined: 16 May 2005
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Location: Germany

PostPosted: Mon May 30, 2005 9:07 pm    Post subject: Reply with quote

Not my comp i'm sure, as it high end enough, but maybe the connection, 'cause if i remember right my ping is a bit higher than yours, so differences in lag is earlier noticable for me then for you i guess. I just know that some complained a lot in the final rounds of UndergroundBunker about the lag (you cannot even fly the raptor or manta as everything is jumpy). But this isn't really bothering me, same effect is presentable in some other maps, but i can live with it. But not about FacingGiants, its just too big.
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roba
Angelina's Man
Angelina's Man


Joined: 14 Apr 2002
Posts: 3240
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Location: Prague, Czech Republic

PostPosted: Mon May 30, 2005 9:20 pm    Post subject: Reply with quote

Removed. Wink
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boq-pod
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Joined: 16 May 2005
Posts: 21

Location: Germany

PostPosted: Mon May 30, 2005 10:34 pm    Post subject: Reply with quote

thanks for that Smile. Now we cannot step in this 'trap' again Wink
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BadHorsie
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PostPosted: Mon May 30, 2005 11:04 pm    Post subject: Reply with quote

I still say play UT99 Cool
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