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ipot
Spam Please!


Joined: 14 Nov 2002
Posts: 149

Location: home

PostPosted: Thu Sep 11, 2003 4:22 am    Post subject: Error messages Reply with quote

I have got similar to this quite few times now - any ideas what causes this?
Code:

---------------------------
Critical Error
---------------------------
General protection fault!



History: UD3DRenderDevice::DrawGouraudPolygon <- RenderSubsurface <- URender::DrawLodMesh <- (SkeletalMesh WraithguardII.WraithguardII) <- DrawMesh <- URender::DrawActorSprite <- URender::DrawFrame <- UD3DRenderDevice::DrawTile <- UCanvas::WrappedPrint <- ({OCA}Puntloos put a bullet through 00100's head.) <- UCanvas::execDrawText <- (PureTDMHUD DM-OurHouse-B4.PureTDMHUD1 @ Function OCAsniper1.PureTDMHUD.PostRender : 0576) <- UObject::ProcessEvent <- (bbTFemale2 DM-OurHouse-B4.bbTFemale0, Function OCAsniper1.bbPlayer.PostRender) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
---------------------------
OK   
---------------------------


Really annoying and not related any particular maps.

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puntloos
{OCA} Member
{OCA} Member


Joined: 14 Apr 2002
Posts: 1065

Location: Netherlands

PostPosted: Thu Sep 11, 2003 4:27 am    Post subject: Reply with quote

Yeah, UT causes that. Please uninstall UT.

Seriously: as far as I know its just generic instability of the UT game. I have heard theories that its your hardware (unstable MB/ram), directx configuration or hairstyle but as far as I know its just UT that sucks now and then.

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ipot
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Joined: 14 Nov 2002
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PostPosted: Thu Sep 11, 2003 4:58 am    Post subject: Reply with quote

ok - UT uninstalled.....NOT!

Maybe the moon was not in the right place (again) Confused

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ZonK
Damn Noobie


Joined: 12 Sep 2003
Posts: 1


PostPosted: Fri Sep 12, 2003 10:29 am    Post subject: Reply with quote

Hi ipot,
I have that too, especially with Hamster Dance and Our House.
Itīs a D3D Problem, never appears under OpenGL.
But the quality of OpenGL is not sooo good (water/shiny surfaces etc.)
Unreal Engine was designed for 3dfx/Glide, maybe that is a reason
for this protection fault.
Perhaps I should reactivate my Voodoo2 SLI.... :-)
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ipot
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Joined: 14 Nov 2002
Posts: 149

Location: home

PostPosted: Fri Sep 12, 2003 11:00 am    Post subject: Reply with quote

Yes i know it's d3d-problem, not glad that anyone else has that but i'm glad that i'm not alone...( Confused go figure Confused )

Had SLI too - moved 'up' to Voodoo3 and now hunting for Voodoo5 5500,should be reasonable price if i just can find one (or 2 Wink , i know a guy who wants one too..)

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